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  • Writer's pictureMrMugen.eth

FORGE FACTS: Learn More About The Forge's Gameplay

Described as a pet game, casual world builder, and eventually transforming into a dungeon crawler, Yuga Labs' HV-MTL Forge has finally arrived!


In just a few days, the game has dominated social media as Apes and HV-MTL holders alike strive to perfect the aesthetics of their HV-Homes!


For those of you who haven't Forged yet or for those who have and are looking for some pointers, the Gazette has got you covered. Here's what you need to know about the HV-MTL Forge:


What is a Workstation?


Within a workstation, players are able to find Blueprints on how to build, decorate, and expand their Forge. In the beginning players will have only a few Blueprints, Tile types, and decorative objects to build out their Forge. As HVs start to build out the Forge, players can uncover hidden objectives and by completing them players, will be rewarded new blueprints that they can build with. Yuga hinted that simple tasks such as placing down a number of tiles, upgrading Tiles, and even destroying Tiles, players can find these objectives! Blueprints can also be purchased using Gears in the daily shop. (More on this later)


Next, what are Tiles, portals, and decorative objects?


Put simply, these are things that players can build in their workshops to decorate their HV’s Homes with. To build out their Forge, HVs must place tiles onto the ground. Players must be cautious where they place tiles because once tiles are placed, they CANNOT MOVE the tile placement. They can destroy the Tile and replace it with a different Tile-type, but the placement itself cannot be altered. Tiles can be rotated without Energy cost.


After tiles are laid out, HVs can then place Decorative Objects on top of the tiles to customize their Forge. Only one Decorative Object can be placed on a tile at a time. If a player chooses to destroy a Tile with a Decorative object on it, this will also destroy the object. Decorative objects can also be rotated and destroyed at no Energy cost but cannot be removed without being destroyed.


Connect Portals to Tiles to travel from place to place. Portals also act as a transportation device to bring other HVs into a player’s Forge. Players can invite one HV per day, per portal and can invite up to four HVs a day, even if those HVs are from the same wallet. Inviting HVs has advantages as players can gain up to 40% of max Energy capacity. One invite equates to 10%.


Player’s must upgrade Portals to activate them, but once activated Portals also help with Energy optimization. Activating Portals will store Energy that HVs can collect while players are idle. Just like HVs, Portals need maintenance, this is important because broken Portals cannot store Energy or be used for transportation. HVs that travel are also in a better mood and can collect rewards on their way home. These rewards have a time limit that corresponds to the level of upgrades on the Portal.


What’s Energy?


Energy is used to build Tiles and place Decorative Objects. Energy capacity is based on Portal upgrades. To increase the energy cap, simply keep building by laying down more tiles, upgrading those tiles, and unlocking portal upgrades.


What is a HV?

HVs are not just buckets of bolts, they have feelings too. They’re companions that have moods, poops, sleeps, and like to be pet from time to time. Keeping your HV happy will increase tile Energy generation, working speed, movement speed, and how much portal energy is rewarded. To keep HVs happy, clean the HVs home, let the HVs sleep when they’re tired, pet the HVs, and let them explore and have fun by opening Portals for them to travel.


How do I move up the leaderboard and what does Yuga mean by social Ecosystem and Voting?


Players can vote once they open their first portal. Voting costs energy, the more you vote the higher the cost of energy. Only one HV can cast a vote per day and only HV holders can vote. Players with multiple HVs can cast votes for other HVs but cannot use a HV to vote for itself.

Small rewards are awarded to players that vote and players can vote Forges Up or Down the leaderboard.


Remember, there are two leaderboard in the game, a Daily leaderboard and a Seasonal Leaderboard


Daily rank is based on daily voting. Rewards will also be granted to daily leaderboard leaders, such as Energy, in-game items, and affects the seasonal leaderboard.


Seasonal leaderboard points are an accumulation of daily leaderboard point totals.


Players can also gain additional in-game rewards by getting 20 ‘Likes’ when they tweet about their HVs.


Whats the Daily Shop?


Players can use Ape Coin to buy Gears, the currency for the daily shop. Spencer Tucker mentioned one Ape coin is equivalent to 127 Gears. The daily shop will display six items at a time and will change on a day to day basis. Players can choose to shuffle shop items for 35 Gears per shuffle with premium Blueprints shuffles costing 15 gears. If players don’t buy premium Blueprints from the shop, they’ll have to unlock them at their Crafting Station.


In Conclusion


HV-MTL Forge is focused on building and customizing a HV’s Forge. HVs are companions that assist in building the Forge, but must also be taken care of themselves. The goal of the game is to get the best Amp to evolve a player’s HV. To do this, players must build their Forge with Tiles and Portals to discover objectives. Completing the objectives will reward players with Blueprints to further customize their Forge. Building the best Forge is important as other players can upvote or downvote Forges. Voting is how players accumulate daily points to gain rewards and be known to have the best Forge. The player with the most points after the season will be awarded the rarest Amp!


The Bored Ape Gazette will continue to follow the Forge and is working to bring you continued HV-MTL coverage. Stay tuned for updates!

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