The Forge Is Set To Begins Today. Here Are Some Terms You Need To Know:
The Yugaverse is forging ahead into the first season of the HV-MTL Forge game and things are anything but boring around the swamp!
As Hv-MTL holders are excited to Build. Flex. Fight. Evolve, beginning later today, lets go through Yuga Labs’ gaming guide and define some of the Forge’s key terms and how they relate to one another:
Within workstations players will be able to find Blueprints on how to build, decorate, and expand their Forge. In the beginning players will have only a few Blueprints, Tile types, and decorative objects to build out their Forge. As HVs start to build out the Forge players can uncover hidden objectives, and by completing these objectives players will be rewarded new blueprints.
Yuga Labs wrote that players will be able to perform tasks such as placing down tiles, upgrading Tiles, and even destroying Tiles. As players build they will be able to find and complete various objectives. Further, upgrading Tiles helps HVs replenish Energy, the main currency of the game, at a faster rate as HVs hover over them. Blueprints can also be purchased using Gears in the daily shop. (More on this later)
Tiles, portals, and decorative objects
To build out their Forge, HVs must place tiles onto the ground. Players must be cautious where they place tiles because once tiles are placed, they CANNOT MOVE the tile placement. They can destroy the Tile and replace it with a different Tile-type, but the placement itself cannot be altered. Tiles can be rotated without Energy cost.
After tiles are laid out, HVs can then place Decorative Objects to customize their Forge. Only one Decorative Object can be placed on a tile at a time. If a player chooses to destroy a Tile with a Decorative object on it, this will also destroy the object. Decorative objects can also be rotated and destroyed at no Energy cost, but they cannot be removed without being destroyed.
Further, players will be able to connect Portals to Tiles to travel from place to place. Portals also act as a transportation device to bring other HVs into a player’s Forge. Players can invite one HV per day, per portal and can invite up to four HVs a day, even if those HVs are from the same wallet. Inviting HVs has advantages as players can gain up to 40% of max Energy capacity. One invite equates to 10%.
Also, Player’s must upgrade Portals to activate them and once activated, Portals also help with Energy optimization. Activating Portals will store Energy that HVs can collect while players are idle. Just like HVs, Portals need maintenance, this is important because broken Portals cannot store Energy or be used for transportation. HVs that travel are also in a better mood and can collect rewards on their way home. These rewards have a time limit that corresponds to the level of upgrades on the Portal.
Energy is used to build Tiles and place Decorative Objects. Energy capacity is based on Portal upgrades. To increase the energy cap, simply keep building by laying down more tiles, upgrading those tiles, and unlocking portal upgrades.
What is a HV?
HVs are not just buckets of bolts, they have feelings too! They’re companions that have moods, poops, sleeps, and like to be pet from time to time. Keeping your HV happy will increase tile Energy generation, working speed, movement speed, and how much portal energy is rewarded. To keep HVs happy, clean the HVs home, let the HVs sleep when they’re tired, pet the HVs, and let them explore and have fun by opening Portals for them to travel.
Social Ecosystem and Voting
Players can vote once they open their first portal. Voting costs energy, the more you vote the higher the cost of energy. Only one HV can cast a vote per day and only HV holders can vote. Players with multiple HVs can cast votes for other HVs, but cannot use a HV to vote for itself.
Small rewards are awarded to players that vote and players can vote Forges Up or Down the leaderboard.
Daily leaderboard and Seasonal Leaderboard
Speaking of leaderboards, there are two of them; a daily and a seasonal. Daily rank is based on daily voting. Rewards will also be granted to daily leaderboard leaders, such as Energy, in-game items, and affects the seasonal leaderboard. Seasonal leaderboard points are an accumulation of daily leaderboard point totals. Players can also gain additional in-game rewards by getting 20 ‘Likes’ when they tweet about their HVs.
The Daily Shop
Players can use Ape Coin to buy Gears, the currency for the daily shop. Spencer Tucker mentioned one Ape coin is equivalent to 127 Gears. The daily shop will display six items at a time and the items will change on a day-to-day basis. Players can choose to shuffle shop items for 35 Gears per shuffle with premium Blueprints shuffles costing 15 gears. If players don’t buy premium Blueprints from the shop, they’ll have to unlock them at their Crafting Station.
If all of this is overwhelming, fear not. BAYC Co-Founder Garga assured the community that this will make a lot more sense once players are building their HV-Homes!
"Stoked to crack open Forge next week," BAYC Co-Founder Garga tweeted last week. "Bunch more content coming between now and then to prep you for the experience, but like Dookey Dash, it will just make sense once you’ve played for a bit."
At this time it is unclear when the Forge will launch, The Bored Ape Gazette is working to bring you continued coverage of the game and all things HVV-MTL. Stay tuned for updates!